Show your Mastery
These are the topics that you should master during the course. I break this down into “general purpose” items, then content topics for TC2016.
- Setup and use of IDE (code/test/debug)
- Create accounts: Blog, Twitter, GitHub
- Submit work via Blog RSS and GitHub
- Demonstrate use of Linux sufficient for quizzes/exams
- Install Linux on their own computer
- What is an object, attribute and method?
- What is abstraction?
- What is encapsulation?
- What is delegation?
- What are CRC cards and how do we use them?
- What are the basic UML diagrams we should know for design communication?
- What are”has-a” and “is-a” relationships?
- What are the mechanics for class description (coding) in the JavaProgramming Language?
- Show the object-oriented concepts in practice in Java
- What are visibility modifiers, their purpose and use in practice?
- What are the options for container classes (and basic types) and when/how to use them.?
- What are inheritance and polymorphism? (Specification and implementation)
- What is the metaobject protocol?
- What are overloading and overwriting? How do we implement those in Java?
- Show basic understanding of GUI design and implementation in Java.
- How do we use exceptions, when, where and why?
- Generics and Templates in the Java Programming Language.
Mastery Topics by Ken Bauer is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.