The first stage of progress – Week 2

--Originally published at That Class Blog

The first stage of progress – Week 2
“Weapons Test” by Pascal (CC0 Public Domain). From https://www.flickr.com/photos/pasukaru76/6987077600/

So this week in the It’s not raining project, a lot of nonplanned progress was done, apart from the individual first-contact with the framework and workspace.

In my case, as I talked about at the start of the week I wanted to get to know p5.js and p5.play. Even though I didn’t make any kind of exercise or example with the last one, I did practice with p5.play and everything I need to remember of Node.js and express to assign the routes of the server. It was fun and interesting to make functions and equations that are really based on physics. To take into account mass, acceleration (gravity) and the drag coefficient certain liquids have. In my case, I tried to simulate water and an oil.

The first stage of progress – Week 2

When I finished my practice I was given notice that the truth is that mostly nothing of p5.js was going to be of use to us (except the basics). Now I say goodbye to my little exercise, as I delete it from our git repo.

Talking about GitHub. W started using it in a more complete and professional way. It’s not my first time working with multiple, specific, and useful branches (I know this is not the case for some members), but it’s the first time I start to make more descriptive commits and declaring project issues. That’s nice.

Currently, I took interest in the testing as is something that I haven’t done before.

I assigned myself a GitHub issue and started doing some research and implementing stuff. I found it interesting but difficult, as I really didn’t know what I’m supposed to do to achieve certain tasks. It’s still difficult. But at least I know the testing framework works and I can do some basics asserts, but I’m missing to understand the routing and JSON responses. So that is will be my main focus this last sprint’s week.

Meanwhile, Arturo did the heavy lifting in the game-development area, and the rest of the team members did some research and investigation regarding GitHub and P5.play along with supporting Arturo on many issues.

I think we are doing great, faster than expected. I only hope that my testing issues won’t slow down the overall progress.

Let’s keep it up.

Miguel
Esperanto enthusiast
ʕ•ᴥ•ʔ