HFOOAD Chapter 9 – “The Software is Still for the Customer”
–Originally published at Análisis y modelación de sistemas de software La creación de un proyecto requiere la interacción con el usuario porque a pesar de
A Connected Course
–Originally published at Análisis y modelación de sistemas de software La creación de un proyecto requiere la interacción con el usuario porque a pesar de
–Originally published at Understated Chaos Test Driven Development References: Credits at the outstanding image Ricardo Esquivel From Pexels
–Originally published at Understated Chaos Testing in OO
–Originally published at Olles blog The principles of object-oriented design (OOD) address the need to minimize the complexity and impact of change by minimizing dependencies through
–Originally published at The Coding Manual 5000 In the software context verification and validation refers to making sure that the software do what it is
–Originally published at Análisis y modelación de sistemas de software La originalidad y querer crear nuevos procesos es una buena iniciativa de parte de todos
–Originally published at The Coding Manual 5000 This chapter is the last one, it focuses in how to apply all that we learned into developing
–Originally published at Joachin's Singularity Unified Modeling Language is a graphical language for modeling classes and documenting the system. It’s THE language for modeling, the most
–Originally published at Doctor Profesor Alexis Freud Crear software es una tarea de la que día con día incrementan su demanda y su complejidad. Por
–Originally published at Joachin's Singularity We’ve talked about how things change in a software and everything that constitutes it, but lets reaffirm it. All may