Week 12: pre-mortem

--Originally published at TC3045 – "Site Title"

The fifth sprint has now officially started. While we had to take time to think about new issues during the beginning of the last sprint, we have most of them already decided already. For the sprint, these are the current issues:

  1. Create a new level that uses ice.
  2. Create a new level that uses bounces.
  3. Create a new level that uses both.
  4. Add support for different languages.

Week 11: Sprint 4 done

--Originally published at TC3045 – "Site Title"

During Tuesday, we finished all the functionality that was scheduled to be done for the sprint. This sprint included the creation of two new game mechanics. Both were in the form of surfaces that interacted differently with the player. The first one was a bouncy surface that makes the player jump a soon as it touched it. This gave us problems when we tried to use the same logic as we did with jumps, which led us to discover some edge cases that could cause problems with jumps in the future. The second one was ivy floor that made it so the player would slip when trying to stop. No mayor problem was encountered while it was developed.

This week the fourth sprint ended with another progress presentation. The presentation went smoothly and everything worked as expected. The other teammates added sound to the game for the sprint.

Week 10: Exams and vacation break

--Originally published at TC3045 – "Site Title"

The sprint presentation went smoothly. Sadly, the amount of improvements wasn’t on par with previous sprints. This was mostly done to lack of ideas and most of the time being used for polish.

Hopefully next sprint will add new functionality that makes the game interesting. Some of the gameplay changes expected are different terrains, like ice or lava.

Week 9: Presentation and new sprint planning

--Originally published at TC3045 – "Site Title"

With the presentation being moved to this week we expect to officially start work on the next milestone after the presentation is done. We have some ideas like different kinds of walls or environments and sound, but there is still the need to add more.

This week will probably focus on finding what new additions are feasible to the project since most of the additional requirements have already been completed.

Week 8: Presentation delay

--Originally published at TC3045 – "Site Title"

The third sprint presentation was scheduled for this Friday but ended up being cancelled. This had the impact of moving our presentation to the next week and will probably stall our progress for a few days.

Work for the sprint is already done so nothing was added between Friday and Sunday. We’ll what comes up after the presentation and the team gets back to planning for the fourth sprint.

Week 7: Small break

--Originally published at TC3045 – "Site Title"

Most of these week’s issues are still standing, since most of the work for this sprint is already done. I had the task to fix an issue with score submitting, it’s was a very simple fix and just requires a bit more testing.

The other requirement was to create a level to use for testing the physics on edge cases. The design started but is not done.

Week 7: New issues

--Originally published at TC3045 – "Site Title"

Most of the main issues for the sprint are done or already have someone working on it, so I will focus on testing the front-end this week. My task for the week will be to create a new level that won’t be used in the final game. The level is supposed to include edge cases that have not been used on real levels. For example, thin platforms, tight corners, very close walls, etc.