--Originally published at TC3045 – "Site Title"
During Tuesday, we finished all the functionality that was scheduled to be done for the sprint. This sprint included the creation of two new game mechanics. Both were in the form of surfaces that interacted differently with the player. The first one was a bouncy surface that makes the player jump a soon as it touched it. This gave us problems when we tried to use the same logic as we did with jumps, which led us to discover some edge cases that could cause problems with jumps in the future. The second one was ivy floor that made it so the player would slip when trying to stop. No mayor problem was encountered while it was developed.
This week the fourth sprint ended with another progress presentation. The presentation went smoothly and everything worked as expected. The other teammates added sound to the game for the sprint.