--Originally published at tc3045 – Ce qui est chouette
Recording is done, just waiting for the last touches and the upload.
The game is available in the following link, enjoy:
https://its-not-raining.herokuapp.com/
– Not the director.
--Originally published at tc3045 – Ce qui est chouette
Recording is done, just waiting for the last touches and the upload.
The game is available in the following link, enjoy:
https://its-not-raining.herokuapp.com/
– Not the director.
--Originally published at tc3045 – Ce qui est chouette
This week we’re doing the recording of gameplay and audio for the video presenting It’s not raining.
– Not the director.
--Originally published at tc3045 – Ce qui est chouette
This week me and Miguel worked with internationalization of the game, Miguel worked on the different string for the levels, a general way of handling them, and I did the selecting of the language from a querystring in the URL, and loading the strings that would be shown in the menu. With this features done, we’re just going to be designing and testing new levels.
– Worldwide Guy
--Originally published at tc3045 – Ce qui est chouette
This week we’ll be working on making our game a bit more international by displaying strings based on the language. I’ll also be recording more audio for the game and report on that at the end of the week.
– Mr. Worldwide.
--Originally published at tc3045 – Ce qui est chouette
I’ve recruited some voice actors, those being my classmates, and asked them to perform questionable sounds. Using a globally defined object, SOUNDS, I load the soundfiles and play them whenever they are needed. As of now we have the following sounds: background music, jump, bounce off surface, firing a projectile, and killing an enemy.
Next week I’ll be adding more sounds.
– Still the sound guy.
--Originally published at tc3045 – Ce qui est chouette
This week I’ll be recording the sounds needed for our game’s SFX, which I’m hoping can be all man-made, this man being our classmates, and hopefully some teachers might join in.
– The sound effects dude.
--Originally published at tc3045 – Ce qui est chouette
After browsing several royalty-free sound website, we’ve decided to just use free-royalty music, and next week I’ll be handling the recruitment and recording of voices for our game’s SFX.
– The sound guy.
--Originally published at tc3045 – Ce qui est chouette
This week I’ll be setting up the interface to interact with our sounds, I’ll create an object containing all our sound effects, for that I’ll have to dig deep on royalty free sounds site.
I’ll just be adding sounds and looking at where to put them in the game code.
– A musically-aware guy
--Originally published at tc3045 – Ce qui est chouette
In order to play sounds client-side I researched what libraries could be used to do that without adding that much processing to the browser. And so I came onto p5.Sound, another p5 library, yep. Is there anything that isn’t done by these guys.
p5.Sound allows the browser to preload SoundFiles and then call them to be played wherever in the scope that the sound was stored, since we’re using p5.SceneManager these sound files will be preloaded as the first scene loads, so that then whenever they’re called in the code, the SoundFile is ready to play. For background music I’ll be looping a song using a SoundLoop.
Next week will be dedicated to this coding and sound-searching.
– A musical dude.
--Originally published at tc3045 – Ce qui est chouette
This week on It’s not raining, it’s still, in fact, not raining. Me and Barro are going to work on adding some kind of sound effects to the game, as well as background music. It’s time to look for CC Licensed music.
– A musical guy.