--Originally published at A project being made
VR, Github and Unity are three words that encompasses what happened this week. I work on a virtual reality project intended to help to solve the third of the seventeen global goals for sustainable development. This one was about “good health and well-being”. After a solid two hours discussing with the team, we agreed to face the depression as a problem. We made then a short videogame demo in which the story of how a character would react to make decisions in different circumstances where he could save lives is told.
Unity + SteamVR + Github = Probably a lot of merge problems.
This project make me experience the frustrating side of Github. It is important to learn how to use this tool properly and it is not enough to use it for raw code. The next step is to use it on a more complex framework and where each of the local repositories will work on a very different enviroment. But, when this doesn’t happen, using git could be a completely pain. Only one of our team computer’s had the proper HTC VIVE setup (and this one was hard to change it or move it around), so most of our testing went through a bottleneck. We try to use git to solve this, but it was exasperated. Avoid this situation, it’s definitely something I want to improve.