TC 1017 Page One

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Tecnológico de Monterrey, Campus Guadalajara
Computer Science Department
TC1017 Solving Problems with Programming
January to May, 2016


Course Description

Course intent within the general study plan context

Basic computing course where the objective is to develop in students the logic of structured programming that permits them to solve engineering problems using the computer. It requires previous knowledge in computer handling and basic algorithms. The learning outcome of this course is that the student can design and develop algorithms in order to solve different kinds of problems in science, engineering or multimedia problems.

Course objective

Upon completion of this course, students will be able to apply logic to generate algorithms that provide solutions to engineering problems.

Textbooks

Official Text:    “How to Think Like a Computer Scientist, C++ Version”, Downey, Allen B. 2012.

Evaluation

I am applying an #AbolishGrading policy in this course. Partial and final grades will be negotiated between each student and the instructor. I will provide more details about how this works but rest assured that you will receive the grade you deserve based on you presenting evidence of knowledge/master/learning of the content in the course.

Project

This course is defined to include a project, each of you will define your project in a team of two and we will invite the best projects to present at the Engineering Expo on Tuesday May 3.

Learning Evidence

You will create and share a publicly visible blog for this course. You can use an existing blog (with some work to isolate your work in this course from other posts) but it is probably best to create your own blog. More details in assignments.

PART OF LEARNING TO REVIEW MATERIAL IN AN ACADEMIC STYLE INVOLVES PAUSING, HIGHLIGHTING, NOTE TAKING, SUMMARIZING AND QUESTIONING THE CONTENT.

This is the purpose of your blog. Be creative and create evidence in any way you like. Write code, write prose, write poems, songs, record videos. The choice is yours.

This Course is Different than Others

Note that we are using an educational paradigm that is called the “Flipped Classroom” in this course. This will be a change for you in that you are responsible for reviewing any videos, reading of textbooks or other materials requested outside of classroom time. The time inside the classroom is principally dedicated to actively programming or asking questions about programming problems or theory from materials that you or your classmates did not understand.

This means that you need to arrive to the classroom ready to program. I am a big proponent of “pair-progamming” as well as “pair learning” which means I often will ask you to work in pairs at the computers. You should however ensure you have your personal computers setup with the tools we need for the course.

Important Dates

The dates of partial exams and final exams for all courses follow the general academic calendar which can be found at http://www.gda.itesm.mx/escolar

Assignment Details

All assignments are optional. Do the ones that you feel are useful to you in order to show your mastery in the course. If you are in doubt, just do all of them but the choice is yours. Part of your justifying your grade will be showing what work you have done to show your knowledge of the course content.

Course Policies

Have fun, learn, share with others and help others learn.

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CC BY-SA 4.0 TC 1017 Page One by Ken Bauer is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.