--Originally published at Debugging My Mind
Today we walk into the next 2 chapters of the Software Survival Guide book, I’ll give a small summary and my thoughts on each of them.
Chapter 3 – The concepts
As the book mentions, even at scholar work level most teams want to avoid the processes and beginning planning that needs to go into a project, due to this, most of those experiences end up being stressful, full of rushing and emergency working, staying up late, stretching schedules and a whole lot of mess in short terms, yet after all of that experience a lot of people just laugh or talk about it as how interesting and strong they are to survive those or even how a new subject will require one of those experiences.
To me, it feels as something inherent, even obvious that something like planning and correct processes at the beginning of the project allow you to avoid incredibly big changes and loss of time, even from my own experience, projects that I haven’t invested careful proper planning end up having what would be a small mistake in the past to be corrected into a huge problem that requires quite some time for fixing.
It is true, having a process is the clear way to fix all of these problems, to make the whole journey easy, but the hardest part is to convince your team and coworkers to go along with this, to invest time into the processes, it always seems like the most boring thing, they just want to get right on the “interesting” part, and the question remains, how do you convince them? telling them of the consequences doesn’t seem to be enough a lot of times until it’s actually happening, the great focus is not only on learning effective processes but also an
Continue reading "The Beginning of Survival"