Week 4 Plan

--Originally published at Hackerman's house

We didn’t have class this monday so we discuss the week 4 plan trough Telegram. This week we want to make sure the application is well defined, assuring that the goal of the project is clear and the requirements are well defined. This is why we have 3 main taks this week: Improve the prototype, review the requirements and continue the firebase investigation.

List of responsibilities

  • Improve the prototype (Francisco and Daniela)
  • Review the requirements (Oscar and Maximo)
  • Firebase Investigation (Everyone)

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Week 3 progress

--Originally published at Hackerman's house

This week we covered the goals set on monday. All of the members started researching a bit about firebase, we are not going to implement this yet, but we have some basic knowledge that we didn’t have before.

We started to develop the UI of the app in android studio, using as a model the mockup we previously did in proto.io.Mockup

 

Test && Commit || Revert

--Originally published at Hackerman's house

The podcast with Scott Hanselman and Kent Beck called test && commit || revert based on the idea previously posted in Kent Beck blog was really interesting as the idea they discussed was something a bit extreme to me, but it made kind of sense. The basic programming workflow is to program, then test the code and if it works you commit it, if it doesn’t work you have to erase everything you did until the last test was passed. The thing that I find extreme in this procedure is that as programmers (and humans) we don’t wan’t to throw what we did to the garbage. We usually prefer to fix what we did, and explore the same solution making minor adjustments.

Resultado de imagen para tirar basura dibujo

Altought the first time Kent Beck heard of this idea he wasn’t really sure if it would work, he decided that he would give it a try. In this workflow the programmer can experiment really quick so you can quickly determine how comfortable you feel with this weird and different technique. The idea is really easy to understand, but it is not that simple to do it right, a complete change in mentality has to be made for this to work, the test should be made more often and have more inmediate goals, this way you won’t throw away a lot of time of work. Another thing to consider is that the code that passes a test usually can be improved, so if you pass a test you may require to take a look at your code to make sure it is robust enough.

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To conclude I want to talk about my opinion of this programming workflow. I agree with some of the points exposed, and personally I may try to acquire the habit of testing little parts Continue reading "Test && Commit || Revert"

Week 3 Plan

--Originally published at Hackerman's house

This week we are going to start developing the UI of the app as well as the navigation trough it. We won’t start the functionality yet, but we will start investigating how to use firebase or some other platform to save pertinent data.

As we are not going to implement any functionality this week, the testing won’t be necessary yet.

List of responsibilities

  • UI (Max and Paco)
  • Navigation (Oscar and Daniela)
  • Firebase Investigation (Everyone)

Cloudscape

Photo by: Stuart Rankin

TDD Kent Beck

--Originally published at Computer Systems Engineering

The Test Driven Development is something i have never done and I’m not used to, to be honest i had to take some time to fully grasp the idea because i found confusing the thought of generating test for a code that hasn’t even been written.

I feel like it make take some time to get used to this workflow because code has to be deleted often if you make mistakes (which i do very often) so it means changing everything. On the other hand it sounds like a great advantage to have in your master branch only code that has been tested and worked, it makes things more stable.

The technique  sounds amazing, basically you just need to have all tests in green, and if you have all of them green then the program as a whole is green because mistakes don’t propagate precisely because all your tests worked before…wow.

I think TDD is perfect for pacient people because you are developing small parts of the code at a time, taking care of it until it’s as good as it can be and then move on. For people that are not as pacient it must feel like a burden to do all this test in small parts instead of having and entire thing and then from there solve the problems.

In conclusion, only reading about it TDD sounds too tiresome for me but i will give it a chance to change my mind, i might get pleasently surprised. And i’ll keep in mind the most important: test && commit || revert

Week 2 Progress

--Originally published at Hackerman's house

As a team we made progress in this week according to the plans defined on monday. We have a basic idea of a project we want to do, an android app that will allow the user to create tier lists of anything they want; we decided the name of our team “God Tiers” based on the main idea of the project.

Basic requirements:

  • Login to enter the app
  • Create lists separated by tiers
  • Upload images and/or text of the elements in the list
  • Export an image of the full list
  • See lists of people you follow

Mockup:

tier2

tier1

 

Mastery 14 – OO and Agile

--Originally published at Sierra's Blog

Agile life cycle works like this:

agile

https://number8.com/common-mistakes-using-agile-method/

It is a new way to see the development team, Agile is flexible, doesn’t have guidelines, creativity is valued, there is freedom to fail.

Agile believes that the team is aware of their responsibilities and that they will the necessary and adequate things in order to accomplish their tasks.

Scrum adapts this beliefs in the development process, a sprint meeting is about the desired output, not about the how since the software developers are the experienced members of the team that actually knows what should they do to correctly get the output.

This methodology also allows that the whole team decides what to do, there’s not a leader selecting tasks among subordinates. Nonetheless, there is a leader role called the Scrum Master which will led the team and supervise if they are following the scrum methodology correctly. In addition, there’s one extra position called the product owner which represents the business, customer or user and its main job is to led the team towards developing the correct tool.

sprints are time segments that could last between one week and no more than one month.

At the start of the sprint, there is a meeting were the objectives of the sprint are selected and the team members commit to aboard them. At the end, a registry that contains the tasks that are going to be done during that sprint is generated.

After the initial meeting, the team participate daily in a 15 minutes long meeting to keep track of who is doing what and what has already been done.

 

References

https://number8.com/common-mistakes-using-agile-method/

http://www.mountaingoatsoftware.com/agile/scrum

Lisp: Good News, Bad News, How to Win Big

--Originally published at Hackerman's house

Lisp: Good News, Bad News, How to Win Big is an essay written by the American computer scientist Richard P. Gabriel in 1991. At that time, he worked a lot on the Lisp programming language. The main topic of the essay is the advantages and disadvantages of that programming language, and how accepted it was by the programmers, as well as some of its uses.

Lisp’s successes

Standardization

One of the biggest successes in Lisp is that there is a standard Lisp called Common Lisp. This wasn’t considered the best Lisp but it was the one ready to be standardized. There was a Common Lisp committee formed by users of different Lisps across the United States; Common Lisp was a coalescence of the Lisps these people cared about.

Performance

It used modern compiler technology of that time, so compared to older Lisps it had a very good performance. It also had multitasking and non-intrusive garbage collection, both were great features that weren’t possible before that time.

Good environments

The environments had a lot of good qualities like windowing, fancy editing and good debugging. Almost every Lisp system had these kinds of environments; a lot of attention had been paid to the software lifecycle.

Good integration

Lisp code would coexist with C, Pascal, Fortran and other languages. Lisp could invoke them and be invoked by them. This was useful to manipulate external data and foreign code.

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Object-Oriented programming

At the moment it had the most powerful, comprehensive object-oriented extensions of any language. This was really important because OO was the new trend.

Lisp’s failures

The rise of worse is better

One of the biggest problems of Lisp was the tension between two opposing philosophies. The right thing and worse is better. Lisp designers used the right thing, while Unix and C

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Continue reading "Lisp: Good News, Bad News, How to Win Big"